Slightly increased Canon level fullness cost Upblowers are no longer able to blow through the moving platforms that they are attached to Picked up coins won't slow rotating platforms as you move away from the platform with the coin Scaffolding now has a consistent rotation speed when attached to rotating blocks for all orientations Made animal dead colliders more consistent with each other. No longer able to wall jump off ceiling Fixed Jetpack sound sometimes never ending in the inventory Fixed non-slippery ice when you crouch immediately while landing Challengeboard scoreboard no longer briefly shows the world record message from a previous attempt Fixed small issues with animal artwork. Twitch chat no longer overrides block probability settings Zombies should no longer lock up games in certain scenarios Fixed various other localization mistakes Fixed some localizations so they properly appear in UI Bees now deactivate when player dies and turns into a Zombie Fixed various issues with Bees respawning Added collision areas to Ballroom to prevent spawn kills from placing blocks too close Fixed cursor regions when using controllers on ultra-wide monitors Parkour preset properly applies block probabilities and removes trap blocks Run Time Limit properly ends rounds when players have multiple respawns remaining Punching Flowers punch in the correct direction on flipped treadmills “Follow player” camera fixed after respawns and in Sudden Death It does slightly change the fundamental physics of the game, and some previous advanced techniques will have to be rediscovered or adjusted. Fixing these physics problems has had a cascading effect that we believe improves the feel of the game, and makes it slightly more responsive. Adjusted some physics for better wall experiences (smoother motion on wall slides and less likely to “bounce” off walls) Level Fullness is always displayed in freeplay build mode Players can now delete custom levels that they have uploaded Added some new backgrounds for community-level creations Players can no longer spam the pause button, which previously let players exploit level timers and some physics Adjusted some physics for better wall experiences Added a Help and Tips section to the pause menu Ultimate Chicken Horse has been updated to Unity 2020 - some beta testers have reported a smoother, more optimized feel to the game Challenge levels can be created and played alone, but unlocking characters and levels requires playing one of the main game modes (like Party Mode) which are only multiplayer.- 4 new outfits: Floatie (Hippo), Cowboy Boots (Hippo), Balloon (Hippo) Jockey Outfit (Horse) Please note: this is primarily a multiplayer game. Play as a chicken, horse, sheep, raccoon and other wonderful animals.Shared controller mode to play multiplayer with one controller or keyboard.Huge library of blocks to create an infinite variety of levels.Compete for global best times on Challenge levels across all platforms. Unique game flow, from strategic block placement to twitch control platforming.Online and local play for up to 4 players.If you can make it but your friends can't, you score points! Play online or locally with your animal buddies and experiment with a wide variety of platforms in all sorts of strange locations to find new ways to mess with your friends. Ultimate Chicken Horse is a party platformer where you and your friends build the level as you play, placing deadly traps before trying to reach the end of the level. Ever wish you were a wall-jumping, arrow-dodging, trap-setting horse, besting your animal pals in a race through a peril-laden obstacle course that you all built together?
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